Portfolio

Simulacrum Remake

This is the first major project I started after learning how to use Unreal Engine and the largest project I’ve worked on to date. My goal is to recreate as many systems as possible from Warframe. This game will never be distributed or profited from, it is purely a playground for me to test my skills and learn how some of the systems in Warframe might have been made. I will never “finish” the project and will continue to add systems over the years. Outside of the character model, everything in this project was created by me, completely from scratch. I also periodically upload dev logs to Youtube documenting my process.

Most Recent Dev Log: https://www.youtube.com/watch?v=Xtp6cR1mN_o

Blop

This 2D platformer is something I started working on after playing Hollow Knight: Silksong. I had heard that Unreal Engine was bad for making 2D games so I wanted to try to figure out how I could make it work. It has been a fun puzzle to work through and I will continue developing this until it’s complete. I intend for this to be my first published game.

Untitled Aim Trainer

This game started off as a challenge to myself to learn more about Unreal Engine and see how much I could get done in a single day of programming. It has evolved into a full aim trainer with adjustable settings and multiple minigames. I’m still working on adding more minigames and weapons, increasing customization, and adding more detailed stats for the player to see.

Untitled Parkour Game

This movement focused game was made because I love making movement systems. I have been experimenting with ways to create complex but consistent movement that feels good and rewards precise inputs.

Project: Zero

This project was created for a level design class and was the first thing I ever did in Unreal Engine. Level 1 was created by my partner and I did all of level 2. My primary focus was on lighting and level design but I also learned how to make systems such as weapons, interactables, and enemies.