About

Background

My name is Zack Shankman and I’m a 24 year old Computer Game Design student and GMU. I’ve been playing video games my whole life, but the majority of my time was spent optimizing and breaking most of them. I’ve always loved learning every detail about mechanics, movement, economies, and other such systems, trying to figure out how they work internally and how I can use them as efficiently as possible. I try to bring this love of in-depth mechanics and well designed systems into every project I work on.

Current Experience

Currently all of my development work has gone into personal and school projects. I’ve become proficient in Unity, Unreal, 3DS Max, and FLStudio, along with coding experience in C#, C++, Java, and basic Python.