Bleak Reactor is my most recent passion project that is still very early in development. I was originally inspired by Risk of Rain 2, but wanted to make a game that was much more focused on weapons rather than abilities. Bleak Reactor combines fast-paced, highly customizable, third person shooter gameplay with the excitement of roguelike leveling and upgrade systems.
Bleak Reactor is a solo project being made in Unity 6. It began as a simple project to get back into Unity after using UE5 for around a year, but I was struck with some inspiration after playing a Risk of Rain 2 DLC. I’ve been using what I learned from my Simulacrum Remake project to create much higher quality systems that can serve as the framework for this to eventually be a full game (one example being my projectile system in this game being able to handle ~15,000 simultaneous projectiles before performance is impacted). I’ve spent the most time with this project on coding the systems to be as versatile and malleable as possible, so that I can create and change almost anything about weapons, characters, projectiles, and other systems without having to touch the code at all.
This project is being made by only myself and contains no external resources. Every asset, prefab, script, etc. (with the sole exception of temporary animations from Mixamo) is created by myself from scratch for the purposes of this project.
